Post-post-mortem: ambitions too big, wrong tools
So, the title says it all: something went wrong among the way and the project will never be as planned.
First, I chose an engine with ease of use in mind. Though at start it sped up the development process, it soon became cumbersome to expand the game with new features. I'm not blaming the engine for my failure. The engine works fine, it simply wasn't the right tool for the job.
Second, my development pipeline wasn't susteinable in general. Sprite animation, level design, and so on: what I planned to do in a week, actually took a month of work.
When personal problems came in, I had to face these fundational issues in my project and I decided that keeping it going was simply pointless. I hope my next attempt with videogames will be more succesful.
Get Hexecratus: Fallen Realm
Hexecratus: Fallen Realm
A dark fantasy 2D action game focused on melee combat. It's currenlty in early development stage.
Status | Canceled |
Author | 999overlap |
Genre | Action |
Tags | 2D, Dark Fantasy, Fantasy, Pixel Art, Singleplayer, Violent |
Languages | English |
More posts
- Sorry, this is the end.Jan 25, 2025
- Second boss unleashed!Mar 31, 2024
- Small update to the game and the trailerMar 10, 2024
- Version 0.2 out with a lot of new contents!Jan 14, 2024
- Intro cutsceneJun 10, 2023
- First update out!Apr 25, 2023
- Demo published!Apr 01, 2023